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Flying saucer
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M0.dls
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1998-01-30
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#M0: The The Flying saucer Training Mission
#Last Updated: 04.29.97 by Damon "Mr. Sunshine" Dean
######################## System Settings ####################
SetTerrainTextures TRUE
SetTerrainPerspective TRUE
SetVehicleTextures TRUE
SetSkySourceBottomDegrees 10
LoadPalette .\Area51\A51_palette.bmp
SetSkyBitmapPath .\WPBase\WPA_sky.bmp
#SetSkyBitmapPath .\Area51\A51_sky.bmp
SetCeiling 5000
SetSkyColorPaletteIndex 249
#SetSkyBottomColorPaletteIndex 237
SetSkyBottomColorPaletteIndex 238
######################## Mission Settings #################
SetMissionID 0 #
MissionMusic 0 # specify which mission music to use.
VoiceOver 0
######################## Terrain Specification ###############
SetWorldEdgeHeight 0
SetFarTerrainColorPaletteIndex 204 #30
LoadBlockTerrain (8, 8) .\Area51\A51 (6250, 6250, 4000)
SetBackPlane High 25000
UseLevelOfDetailPlanes High 3
SetLevelOfDetailPlanes High 25000 18000 8000
SetBackPlane Medium 22000
UseLevelOfDetailPlanes Medium 3
SetLevelOfDetailPlanes Medium 22000 15000 6000
SetBackPlane Low 22000
UseLevelOfDetailPlanes Low 3
SetLevelOfDetailPlanes Low 22000 13000 3150
##FOG
#---NEW
SetFogParameters High 18000 24500 (183,251,248)
SetFogParameters Medium 18000 24500 (183,251,248)
SetFogParameters Low 18000 24500 (183,251,248)
######################## Mission Text File ###############
SetMissionTextFile M0.txt
######################### Saucer Settings #######################
# The UFOObject is now the default object.
LoadFlyingSaucer Saucer .\cobFolder\Fsauc_bk.cob
#SetPosition Saucer (3875,-14570,1800) ##East Flats
SetPosition Saucer (8250,-11950,1000)
SetHeading Saucer 355
AddFlyingSaucerAmmo 0 0
################################### Aircraft ###############################
LoadGreySaucer Trainer (8250,-11950,1050) .\cobFolder\Fsauc_bk.cob
SetAmmo Trainer 0 0 0 0 0 0 0 0 0
SetHealthPoints Trainer 10000
SetMaxSpeed Trainer 900
SetAllegiance Trainer None
SetTargettingInfo Trainer TI1
LoadEnemyJet Jet1 (3025, -3000, 1500) .\cobFolder\Yf22ka5.cob
SetHeading Jet1 180
SetHealthPoints Jet1 100
SetAmmo Jet1 1000 0 5 0 0 0 0 0 0
SetTargettingInfo Jet1 TI2
SetMaxSpeed Jet1 600
LoadEnemyJet Jet2 (3025, -3000, 4000) .\cobFolder\Yf22ka5.cob
SetHeading Jet2 180
SetHealthPoints Jet2 100
SetAmmo Jet2 1 0 2 0 0 0 0 0 0
SetTargettingInfo Jet2 TI2
SetMaxSpeed Jet2 600
LoadEnemyJet Jet3 (3025, -2900, 4000) .\cobFolder\Yf22ka5.cob
SetHeading Jet3 180
SetHealthPoints Jet3 100
SetAmmo Jet3 1 0 2 0 0 0 0 0 0
SetTargettingInfo Jet3 TI2
SetMaxSpeed Jet3 600
AppendOrder Jet3 Wingman Jet2 Right
################################### Object Placement ###############################
#**********************Area 51 Base
#----------------------------------Large Hanger Placement
LoadBuilding hanger2 (8870,-14850,-1) .\cobFolder\Hang6.cob
SetHeading hanger2 90
SetHealthPoints hanger2 200
SetDestroyedCOBPath hanger2 .\cobFolder\D_hang6.cob
SetTargettingInfo hanger2 TI3
LoadBuilding hanger4 (8870,-15058,-1) .\cobFolder\Hang6.cob
SetHeading hanger4 90
SetHealthPoints hanger4 200
SetDestroyedCOBPath hanger4 .\cobFolder\D_hang6.cob
SetTargettingInfo hanger4 TI3
#-----------------------------------Buildings
LoadBuilding Build1 (9254,-15433,-1) .\cobFolder\Build4k.cob
SetHeading Build1 90
SetHealthPoints Build1 150
SetDestroyedCOBPath Build1 .\cobFolder\D_build4.cob
SetTargettingInfo Build1 TI4
LoadBuilding Build3 (8873,-15357,-1) .\cobFolder\Sknkbl_k.cob
SetHealthPoints Build3 200
SetDestroyedCOBPath Build3 .\cobFolder\D_w_skn.cob
SetTargettingInfo Build3 TI5
LoadBuilding Build4 (8873,-15547,-1) .\cobFolder\Sknkbl_k.cob
SetHeading Build4 270
SetHealthPoints Build4 200
SetDestroyedCOBPath Build4 .\cobFolder\D_w_skn.cob
SetTargettingInfo Build4 TI5
LoadBuilding Build5 (8942,-15905,-1) .\cobFolder\Hang6.cob
SetHealthPoints Build5 300
SetTargettingInfo Build5 TI3
SetDestroyedCOBPath Build5 .\cobFolder\D_hang6.cob
LoadBuilding Build6 (9205,-15905,-1) .\cobFolder\Hang6.cob #Build1k.cob
SetHealthPoints Build6 300
SetTargettingInfo Build6 TI3
SetDestroyedCOBPath Build6 .\cobFolder\D_hang6.cob
LoadBuilding Build7 (8793,-16335,-1) .\cobFolder\Build4ak.cob
SetHealthPoints Build7 200
SetTargettingInfo Build7 TI6
SetDestroyedCOBPath Build7 .\cobFolder\D_bld4ak.cob
#------------------------------------Other Objects
LoadBuilding Fuel1 (9007,-14653,-1) .\cobFolder\Fuelk.cob
SetHeading Fuel1 90
SetTargettingInfo Fuel1 TI7
SetDestroyedCOBPath Fuel1 .\cobFolder\D_fuelk.cob
LoadBuilding Fuel2 (9007,-14592,-1) .\cobFolder\Fuelk.cob
SetHeading Fuel2 90
SetTargettingInfo Fuel2 TI7
SetDestroyedCOBPath Fuel2 .\cobFolder\D_fuelk.cob
#------------------------------------Bunkers
LoadBuilding Bunker1 (9954,-15670,-1) .\cobFolder\Bunkerk.cob
SetTargettingInfo Bunker1 TI8
SetHealthPoints Bunker1 225
SetDestroyedCOBPath Bunker1 .\cobFolder\D_bunker.cob
LoadBuilding Bunker2 (10104,-15670,-1) .\cobFolder\Bunkerk.cob
SetTargettingInfo Bunker2 TI8
SetHealthPoints Bunker2 225
SetDestroyedCOBPath Bunker2 .\cobFolder\D_bunker.cob
LoadBuilding Bunker3 (10254,-15670,-1) .\cobFolder\Bunkerk.cob
SetTargettingInfo Bunker3 TI8
SetHealthPoints Bunker3 225
SetDestroyedCOBPath Bunker3 .\cobFolder\D_bunker.cob
LoadBuilding Bunker4 (9568,-14860,-1) .\cobFolder\Bunkerk.cob
SetTargettingInfo Bunker4 TI8
SetHealthPoints Bunker4 225
SetDestroyedCOBPath Bunker4 .\cobFolder\D_bunker.cob
LoadBuilding Bunker5 (9728,-14860,-1) .\cobFolder\Bunkerk.cob
SetTargettingInfo Bunker5 TI8
SetHealthPoints Bunker5 225
SetDestroyedCOBPath Bunker5 .\cobFolder\D_bunker.cob
LoadBuilding Control1 (9149,-15124,-1) .\cobFolder\Controlk.cob
SetHealthPoints Control1 300
SetTargettingInfo Control1 TI9
SetDestroyedCOBPath Control1 .\cobFolder\D_contrl.cob
#**********************Target Point Pylons
LoadBuilding Pylon1 (6843, -11532, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon1 500
SetTargettingInfo Pylon1 TI10
SetAllegiance Pylon1 None
SetBoxCollisionFunc Pylon1
LoadBuilding Pylon3 (7443, -12132, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon3 500
SetTargettingInfo Pylon3 TI10
SetAllegiance Pylon3 None
SetBoxCollisionFunc Pylon3
LoadBuilding Pylon5 (8043, -12732, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon5 500
SetTargettingInfo Pylon5 TI10
SetAllegiance Pylon5 None
SetBoxCollisionFunc Pylon5
LoadBuilding Pylon7 (8643, -13332, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon7 500
SetTargettingInfo Pylon7 TI10
SetAllegiance Pylon7 None
SetBoxCollisionFunc Pylon7
LoadBuilding Pylon9 (9243, -13932, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon9 500
SetTargettingInfo Pylon9 TI10
SetAllegiance Pylon9 None
SetBoxCollisionFunc Pylon9
LoadBuilding Pylon11 (9843, -14532, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon11 500
SetTargettingInfo Pylon11 TI10
SetAllegiance Pylon11 None
SetBoxCollisionFunc Pylon11
LoadBuilding Pylon13 (10443, -15132, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon13 500
SetTargettingInfo Pylon13 TI10
SetAllegiance Pylon13 None
SetBoxCollisionFunc Pylon13
LoadBuilding Pylon15 (11043, -15732, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon15 500
SetTargettingInfo Pylon15 TI10
SetAllegiance Pylon15 None
SetBoxCollisionFunc Pylon15
LoadBuilding Pylon17 (11643, -16332, -1) .\cobFolder\Pyln_k.cob
SetHealthPoints Pylon17 500
SetTargettingInfo Pylon17 TI10
SetAllegiance Pylon17 None
SetBoxCollisionFunc Pylon17
#**********************Hidden Objects
LoadBuilding A (-25000, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints A 10000
SetAllegiance A Saucer
LoadBuilding B (-25000, 50, -1) .\cobfolder\Hidden.cob
SetHealthPoints B 10000
SetAllegiance B Saucer
LoadBuilding C (6575, -11345, -1) .\cobfolder\Hidden.cob
SetHealthPoints C 10000
SetAllegiance C Saucer
LoadBuilding D (11943, -16844, -1) .\cobfolder\Hidden.cob
SetHealthPoints D 10000
SetAllegiance D Saucer
LoadBuilding E (6575, -11346, 500) .\cobfolder\Hidden.cob
SetHealthPoints E 10000
SetAllegiance E Saucer
LoadBuilding F (25000, 100, -1) .\cobfolder\Hidden.cob
SetHealthPoints F 10000
SetAllegiance F Saucer
LoadBuilding G (25000, 150, -1) .\cobfolder\Hidden.cob
SetHealthPoints G 10000
SetAllegiance G Saucer
LoadBuilding H (25000, 200, -1) .\cobfolder\Hidden.cob
SetHealthPoints H 10000
SetAllegiance H Saucer
LoadBuilding I (25000, 250, -1) .\cobfolder\Hidden.cob
SetHealthPoints I 10000
SetAllegiance I Saucer
LoadBuilding J (3025, -3000, -1) .\cobfolder\Hidden.cob
SetHealthPoints J 10000
SetAllegiance J Saucer
###Objects for Jet Goal Complete
LoadBuilding A1 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints A1 10000
SetAllegiance A1 Saucer
LoadBuilding A2 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints A2 10000
SetAllegiance A2 Saucer
LoadBuilding A3 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints A3 10000
SetAllegiance A3 Saucer
LoadBuilding B1 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints B1 10000
SetAllegiance B1 Saucer
LoadBuilding B2 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints B2 10000
SetAllegiance B2 Saucer
LoadBuilding X1 (0, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints X1 10000
SetAllegiance X1 Saucer
################################### Orders###############################
#**********************Training Saucer
##SHOW
AddEvent Saucer 8 Always ShowObject Trainer
##RING AROUND THE SAUCER
AppendOrder Trainer FlyTo (8230,-11750,975) 20
AppendOrder Trainer FlyTo (8450,-12000,1000) 40
AppendOrder Trainer FlyTo (8250,-12200,1000) 40
AppendOrder Trainer FlyTo (8050,-12000,1000) 40
AppendOrder Trainer FlyTo (8250,-11750,1050) 50
AppendOrder Trainer FlyTo (8300,-11950,1060) 50
AppendOrder Trainer FlyTo (8250,-11950,1040) 50
AppendOrder Trainer FlyTo (8200,-11850,1060) 50
AppendOrder Trainer FlyTo (8050,-11950,1010) 50
AppendOrder Trainer FlyTo (8050,-12000,900) 60
AppendOrder Trainer FlyTo (8250,-12150,920) 60
AppendOrder Trainer FlyTo (8450,-12000,900) 60
AppendOrder Trainer FlyTo (8250,-11750,830) 60
AppendOrder Trainer FlyTo (8200,-11850,1400) 30
AppendOrder Trainer DoNothing
AddEvent Trainer 0 ProximityToPosition (8200,-11850,1300) 200 ShowObject A
##FLY AND WAVE: PLAYER MUST FIRST FLY UP TO THE LEVEL WHERE THE TRAINER IS RESTING
AddEvent Saucer 0 ProximityToPosition (8250,-11950,1400) 200 ShowObject B
AddEvent A 24 ProximityToObject B 500 Order Trainer FlyTo (7606, -10790, 1400) 200
AddEvent A 0 ProximityToObject B 500 ShowObject F
##THE FLY OUT INTO THE MIDDLE OF THE RANGE TEST.
#AppendOrder Trainer FlyTo (6733, -9221, 1600) 300
AppendOrder Trainer FlyTo (6025, -2946, 1600) 300
AppendOrder Trainer FlyTo (4949, -12130, 1600) 200
AppendOrder Trainer FlyTo (3000, -2000, 1600) 600
AppendOrder Trainer FlyTo (0, -14000, 1600) 650
AppendOrder Trainer FlyTo (1500, 0,1600) 750
AppendOrder Trainer FlyTo (6500, -1000,1600) 750
AppendOrder Trainer FlyTo (5256, -13563,1700) 800
AppendOrder Trainer FlyTo (0, 0,1700) 800
AppendOrder Trainer FlyTo (6575, -11345, 1700) 800
AppendOrder Trainer FlyTo (6575, -11345, 500) 50
AppendOrder Trainer DoNothing
##THE FOLLOW THE RUNWAY TEST.
##SHOW ORDERS
AddEvent Trainer 0 ProximityToPosition (6575, -11345, 500) 200 ShowObject C
AddEvent Saucer 0 ProximityToObject C 1500 ShowObject Pylon1
AddEvent Saucer 1 ProximityToObject C 1500 ShowObject Pylon3
AddEvent Saucer 2 ProximityToObject C 1500 ShowObject Pylon5
AddEvent Saucer 3 ProximityToObject C 1500 ShowObject Pylon7
AddEvent Saucer 4 ProximityToObject C 1500 ShowObject Pylon9
AddEvent Saucer 5 ProximityToObject C 1500 ShowObject Pylon11
AddEvent Saucer 6 ProximityToObject C 1500 ShowObject Pylon13
AddEvent Saucer 7 ProximityToObject C 1500 ShowObject Pylon15
AddEvent Saucer 8 ProximityToObject C 1500 ShowObject Pylon17
##MOVEMENT ORDERS
AddEvent Saucer 20 ProximityToObject C 1500 Order Trainer FlyTo (6843, -11744, 500) 200
#1
AppendOrder Trainer FlyTo (7055, -11532, 500) 200
#3
AppendOrder Trainer FlyTo (7443, -12344, 500) 200
AppendOrder Trainer FlyTo (7655, -12132, 500) 200
#5
AppendOrder Trainer FlyTo (8043, -12944, 500) 200
AppendOrder Trainer FlyTo (8255, -12732, 500) 200
#7
AppendOrder Trainer FlyTo (8643, -13544, 500) 200
AppendOrder Trainer FlyTo (8855, -13332, 500) 200
#9
AppendOrder Trainer FlyTo (9243, -14144, 500) 200
AppendOrder Trainer FlyTo (9455, -13932, 500) 200
#11
AppendOrder Trainer FlyTo (9843, -14744, 500) 200
AppendOrder Trainer FlyTo (10055, -14532, 500) 200
#13
AppendOrder Trainer FlyTo (10443, -15344, 500) 200
AppendOrder Trainer FlyTo (10655, -15132, 500) 200
#15
AppendOrder Trainer FlyTo (11043, -15944, 500) 200
AppendOrder Trainer FlyTo (11255, -15732, 500) 200
#17
AppendOrder Trainer FlyTo (11643, -16544, 500) 200
AppendOrder Trainer FlyTo (11855, -16332, 500) 200
#RETURN TO STARTING POINT AND STAY THERE
AppendOrder Trainer FlyTo (6575, -11345, 500) 800
AppendOrder Trainer DoNothing
##LEAVE THE WORLD
AddEvent Saucer 0 ProximityToObject D 1000 Order Trainer FlyTo (6575, -11345, 10000) 900
AddEvent Trainer 0 ProximityToPosition (6575, -11345, 10000) 1000 HideObject Trainer
#**********************JETS
##SHOW ORDERS
AddEvent Trainer 0 ProximityToPosition (11943, -16844, 500) 500 ShowObject D
AddEvent Trainer 0 ProximityToPosition (11943, -16844, 500) 500 ShowObject J
##JET1
AddEvent Saucer 0 ProximityToObject D 5000 ShowObject Jet1
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet1 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet1 Patrol (3025, -3000, 1500)
##JET2
AddEvent Jet1 0 Destroyed ShowObject Jet2
AddEvent Jet1 0 Destroyed ShowObject Jet3
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 FlyTo (3000, -1500, 1600) 200
AppendOrder Jet2 FlyTo (3000, -12000, 1600) 200
AppendOrder Jet2 Patrol (3025, -3000, 1500)
AddEvent Jet2 0 HitPointsLessThan 100 Order Jet3 Attack Saucer
AddEvent Jet3 0 HitPointsLessThan 100 Order Jet3 Attack Saucer
AddEvent Jet2 0 Destroyed Order Jet3 Attack Saucer
AddEvent Jet3 0 Destroyed Order Jet2 Attack Saucer
################################### NAVIGATION POINTS###############################
AddNavigationPoint (3025, -3000, 1500) NP1
################################### GOALS MADE FOR ACHIEVING###############################
##FOLLOWING THE SAUCER
AddEvent Saucer 0 ProximityToObject F 60000 GoalAchieved
#FLIGHT TRAINING
AddEvent Saucer 0 ProximityToObject C 1500 GoalAchieved
#PYLON TEST
AddEvent Saucer 0 ProximityToObject D 1000 GoalAchieved
##COMBAT TRAINING
AddEvent Jet1 0 Destroyed ShowObject A1
AddEvent Jet2 0 Destroyed ShowObject A2
AddEvent Jet3 0 Destroyed ShowObject A3
AddEvent A1 0 ProximityToObject A2 200 ShowObject B1
AddEvent A2 0 ProximityToObject A3 200 ShowObject B2
AddEvent B1 0 ProximityToObject B2 200 ShowObject X1
AddEvent Saucer 0 ProximityToObject X1 60000 GoalAchieved
################################### THE DEATH OF SAUCER MAN###############################
AddEvent Trainer 0 Destroyed FailMission
################################### THAT OLD VOICE OVER MAGIC###############################
AddEvent Saucer 1 Always PlaySound 1
#AddEvent Saucer 0 ProximityToObject A 60000 PlaySound 2
AddEvent Trainer 4 ProximityToPosition (8250,-11750,830) 100 PlaySound 2
AddEvent Saucer 3 ProximityToObject F 60000 PlaySound 3
AddEvent Trainer 0 ProximityToPosition (6025, -2946, 1400) 4000 PlaySound 4
AddEvent Trainer 0 ProximityToPosition (4949, -12130, 1400) 500 PlaySound 5
AddEvent Trainer 0 ProximityToPosition (0,0,1700) 500 PlaySound 6
AddEvent Saucer 3 ProximityToObject C 1500 PlaySound 7
AddEvent Trainer 0 ProximityToObject Pylon7 500 PlaySound 8
AddEvent Saucer 3 ProximityToObject D 500 PlaySound 9
AddEvent Saucer 0 ProximityToObject J 8000 PlaySound 10
AddEvent Jet1 0 Destroyed PlaySound 12
AddEvent Saucer 0 ProximityToObject Jet1 2000 PlaySound 11
AddEvent Saucer 4 AllGoalsCompleated PlaySound 13
AddEvent Trainer 0 HitPointsLessThan 9999 PlaySound 14
AddEvent Saucer 0 ProximityToPosition (-18092, 4252, 2700) 10000 PlaySound 15
AddEvent Saucer 0 ProximityToPosition (17000, 15500, 1500) 10000 PlaySound 15
AddEvent Saucer 0 ProximityToPosition (0, 25000, 1500) 8000 PlaySound 15
################################### Hide Orders###############################
HideObject Trainer
HideObject Jet1
HideObject Jet2
HideObject Jet3
HideObject Pylon1
HideObject Pylon3
HideObject Pylon5
HideObject Pylon7
HideObject Pylon9
HideObject Pylon11
HideObject Pylon13
HideObject Pylon15
HideObject Pylon17
HideObject A
HideObject B
HideObject C
HideObject D
HideObject E
HideObject F
HideObject G
HideObject H
HideObject I
HideObject J
HideObject ii
HideObject iii
HideObject X
HideObject J1
HideObject J2
HideObject J3
HideObject A1
HideObject A2
HideObject A3
#HideObject A4
#HideObject A5
HideObject B1
HideObject B2
#HideObject B3
#HideObject B4
#HideObject C1
#HideObject C2
#HideObject C3
#HideObject D1
#HideObject D2
HideObject X1
EndDlScript